On this page
To check whether a travel itinerary fits, allow time at each place and time to get between them. Treader's Trip check gathers timing conflicts, daylight, known opening hours, weather, missing beds and other planning gaps into one list at the top of the Trip Hub. Each row opens the day, stop or tool you need to review.
Where it is
- 1 Open the Trip Hub from the top bar. The hub button carries a count of open rows.
- 2 The Trip check card sits at the top of Overview.
- 3 Each row says what is off and carries its fix: Open stop, Open day, Open for the right hub tab, or Ask Scout with the question already written.
- 4 Mute a row the group already knows about. Mutes are shared with everyone on the trip, and a Show link brings them back.
What it reads
- Hours: a stop whose own opening hours say it will be shut when you arrive, read for that day, not today.
- Daylight and day load: a day that runs past dark, a day that does not fit, a stop scheduled before you can get there.
- Rain: a wet window over an outdoor stop, from the forecast for dated days within the next 16 days.
- Budget: when the trip is close to or over its budget (setting one is Pro).
- Connections: a tight layover between two flights, or a takeoff whose date does not match its day.
- Beds: a night with no hotel or camp stop.
- A stop with no place on it, which the map and the routes cannot use.
- Documents: the Travel Data sentinel, such as a passport that expires before the trip or an entry rule for a country you are flying into (Discovery).
- Packing: within three days of the start, what is still unticked on the packing list (Pro).
- A closed poll whose winning idea is still sitting in the pen.
- Campground watches: the campgrounds you are watching for an opening, and a row on the stop when one opens (Discovery).
- The recap: the day after the trip ends, a nudge to pick the photos for it.
Check the travel time between stops
- 1 Open the day, set realistic visit lengths and check the travel mode for each leg. A stop without a location needs a pin before the route can help.
- 2 Read Day load. If a stop is scheduled before you can get there, compare its start with the visit and travel before it.
- 3 Press Fix timing in the warning, or open Optimize and choose Fix conflicts. These timing actions are available on every plan, on an editable day with at least two stops.
- 4 Read the warnings again. Fixed departures and the end of the day can still leave a conflict; shorten a visit, remove a stop or move it to another day when pushing it later is not enough.
- 5 Use Undo in the result banner if the change does not suit you. It restores the latest timing or reorder change for that day.
| Part of the day | Time |
|---|---|
| First visit starts | 09:00 |
| An hour at the first place | Visit ends at 10:00 |
| 30 minutes to the next place | Earliest arrival is 10:30 |
| Next visit planned for 10:00 | 30 minutes too early |
Illustrative arithmetic, not a route estimate. Fix timing can move the second start to 10:30 if the day has room.
Fix timing keeps your stop order, visit lengths and travel legs. It moves overlapping stops later where it can, while a booked flight, ferry, train or bus stays fixed. A reachable next stop can still leave the day too full: Shape your days explains how to move stops and rearrange the plan.
Try Fix timing on the sample trip. You can change a visit length or start time, read the warning and repair the day without an account.
Timing repair, route order and opening hours
| What needs changing | Action | Plan |
|---|---|---|
| A stop starts before you can reach it | Fix timing, or Optimize → Fix conflicts; keep the order and move overlapping starts later where possible | Every plan |
| The day has avoidable backtracking | Optimize → Rearrange stops; reorder the places | Pro |
| Known opening hours conflict with the schedule | Optimize → Fit the opening hours; look for an order that admits more stops | Pro |
Fit the opening hours needs trip dates, at least three stops and a known hours conflict. A booked departure after the first stop prevents reordering, and some combinations still do not fit. For a late day while travelling, read Today mode instead: shifting the remaining day is a separate Pro action.
What a clear trip check can tell you
Trip check only reports what it knows. A clear list does not confirm every opening time, ticket, permit, queue or reservation. Review official booking pages for the stops that depend on them, and leave room for meals, breaks and delays in your own plan. The trip planning checklist covers the wider review before you leave.
Imported an AI draft? The itinerary importer keeps the time the chat gave each stop where the day has room, but the visit lengths are Treader’s defaults. Set your own lengths and booked times after saving, then check the day. Paste anything explains how to recover missing stops and wrong-city matches.
Before you land
For every country your flights arrive in, Trip check adds one "Before you land" row with the plug and voltage, the emergency number, the currency, whether the tap water is safe, tipping and which side of the road they drive on. Its Ask Scout button asks about a local SIM or eSIM, since that is the one thing the table does not hold. The row goes quiet once the trip is over.
Silence is the rule. Trip check only speaks when it knows something; an unknown never becomes a warning. When everything reads clean the card says so, and rows appear as the plan changes.
Tip
Trip check is on every plan; the rows marked Pro or Discovery above need that plan. The hours row needs a stop's opening hours: a stop added with Find a place or picked by Scout usually brings them on any plan, and on Pro, full place detail fills them in for other places, pasted stops included. On the trip itself, Today mode reads the same checks for the day you are living, so the list you cleared at home is the list that stays clear on the road.